5 sty 2016

War Thunder shadows

Filmik poglądowy z odległości rysowania wersji wine i natywki.
obie wersje odpalone z tego samego ini(tylko do odczytu)


Wersja natywna z ustawieniami na maxa(film), zwykły filmik z rozgrywki. Proszę zwrócić uwage na odległość rysowania cienia.
konfig kompa:
Processor: AMD FX(tm)-6300 Six-Core Processor
Memory: 16 GBytes
Display: Nvidia GeForce GTX 750 TI
System: MATE 1.10.2
Linux 4.2.0-22-lowlatency x86_64
OpenGL Version: 4.5.0 NVIDIA 358.16
Plik ini z pierwszego filmiku wine/natywka

forcedLauncher:i=0
renderer3:t="auto"
doShowDriversOutdated:b=yes
language:t="Polish"
cloudsQuality:t="max"
use_release_candidate:b=no
releaseChannel:t=""
hdClient:b=yes
graphicsQuality:t="custom"
use_gamepad_interface:b=no
yunetwork{
curCircuit:t="production"
enableWebStatus:b=no
webStatusPort:i=23456
}
video{
mode:t="windowed"
resolution:t="1280 x 720"
instancing:t="auto"
compatibilityMode:b=no
postfx_antialiasing:t="none"
disableFlipEx:b=no
oculus:b=no
alpha_to_coverage:b=yes
driver:t="auto"
windowed:b=no
vsync:b=no
adaptive_vsync:b=no
pxFonts:b=yes
}
graphics{
advancedShore:b=yes
tireTracksQuality:i=3
enemiesQuality:t="low"
enableSuspensionAnimation:b=yes
lenseFlares:b=yes
shadowQuality:t="ultrahigh"
waterReflectionTexDiv:i=5
texquality:t="high"
dirtSubDiv:i=2
hqHangarWeather:b=yes
landquality:i=3
cloudsTexDiv:i=4
numCloudLayers:i=80
fxTexScale:r=0.33
clipmapScale:r=1
fxDensityMul:r=0.95
backgroundScale:r=1
rendinstDistMul:r=1.3
grassRadiusMul:r=1
anisotropy:i=16
lastClipSize:i=8192
}
render{
selfReflection:b=yes
fxReflection:b=yes
grass:b=yes
motionBlur:b=yes
waterReflection:b=yes
wake:b=yes
softFx:b=yes
ssaoQuality:i=0
haze:b=yes
rendinstGlobalShadows:b=yes
shadows:b=yes
waterRefraction:b=yes
ssrQuality:i=0
}
launcher{
carouselImagesListUrlOverride:t="127.0.0.1:23456/web/carousel-images.csv"
startup_with_windows:b=no
hide_to_tray_option:b=yes
enableCarousel:b=no
overrideCarouselUrls:b=yes
carouselHtmlUrlOverride:t="127.0.0.1:23456/web/carousel.html"
}
download{
dnl_speed_rate:i=1000
upl_speed_rate:i=1000
tracker_exchange:b=yes
upl_limit:b=no
peer_exchange:b=yes
UTP:b=yes
seeding_on:b=yes
DHT:b=yes
dnl_limit:b=no
}
directx{
d3d9ex:b=no
maxaa:i=2
}
oculus{
maxSeparation:r=0.0005
predictionEnabled:b=no
magnetometerEnabled:b=no
k1:r=0.5
fovMul:r=1.2
edgeScale:r=0.95
zeroParallaxDist:r=3
k2:r=0.666
}
sound{
speakerMode:t="Standardowe"
fmod_sound_enable:b=yes
}
debug{
screenshotAsJpeg:b=yes
512mboughttobeenoughforanybody:b=yes
}

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